Mass Casualty Incident (MCI): Triage, START Method & Fire-Based EMS Response
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A mass casualty incident (MCI) is any incident in which the number of patients exceeds the immediate capacity of available EMS resources to provide individualized care. MCIs range from two-vehicle crashes with four patients to multi-vehicle accidents, building collapses, active shooter events, industrial accidents, and natural disasters with hundreds of casualties. The fire-based EMS response to an MCI is fundamentally different from routine EMS response: when you cannot treat everyone at once, you must triage, organize, and prioritize. This guide covers the MCI framework, START triage, sector assignments, and the incident command structure for mass casualty events.
Jump to:What defines an MCI · START triage · Triage tag system · JumpSTART (pediatric) · MCI sector assignments · ICS at an MCI · Patient transport priority · Communications · Special MCI types · FAQ
What Defines a Mass Casualty Incident
An MCI is not defined by a specific number of patients — it is defined by the relationship between the number of patients and the available resources. Three patients at a remote location with one first responder is an MCI. Ten patients in an urban area with six ALS units on scene may not be. The triggering question is: Can I give every patient the care I would give if they were my only patient? When the answer is no, MCI protocols activate.
Most departments define three or more action levels:
- Level 1 (minor MCI): 5–15 patients; manageable with mutual aid; standard ICS command structure
- Level 2 (moderate MCI): 15–50 patients; requires regional mutual aid, hospital notification, and expanded ICS
- Level 3 (major MCI): 50+ patients; activates regional or state emergency management; potential federal resource request
START Triage: Simple Triage and Rapid Treatment
START is the most widely used primary triage system in the United States. It is designed to be performed in 30–60 seconds per patient by any trained first responder — you do not need to be a paramedic to triage with START. The goal is categorization, not treatment. You are sorting patients, not treating them.
START triage algorithm
Triage Tag Color System
| Color | Category | Definition | Treatment priority |
|---|---|---|---|
| RED | Immediate | Life-threatening injury; patient can survive with immediate intervention; will die without it | First priority; treat and transport immediately |
| YELLOW | Delayed | Serious injury but patient can wait 30–60 minutes without immediate life threat; stable vital signs | Second priority; monitor and transport after REDs |
| GREEN | Minor | Ambulatory; minor injuries; the "walking wounded"; can wait for extended periods | Lowest priority; treat and transport last or self-transport |
| BLACK | Deceased/Expectant | Deceased, or injuries so severe that survival is not expected even with full resources available | No treatment resources allocated; maintain dignity and document |
BLACK does not always mean dead. In a true MCI, some patients who are alive but have injuries incompatible with survival given available resources may be tagged BLACK (Expectant). This is the hardest decision in MCI response and is a system-level decision based on resource availability — not a clinical judgment about individual worthiness. In daily EMS, you treat everyone. In a true MCI, withholding resources from the expectant allows more patients to survive overall.
JumpSTART: Pediatric MCI Triage
Children have different physiologic norms than adults. A respiratory rate of 30 is abnormal in an adult but normal in an infant. JumpSTART modifies the START algorithm for pediatric patients (approximately birth through adolescence):
- Respirations: Not breathing → open airway → check for pulse. If pulse present and not breathing: give 5 rescue breaths → re-assess → if breathing begins: RED. If still apneic: BLACK. If no pulse: BLACK.
- Rate: <15 or >45 breaths/min = RED (vs. 30 for adults in START)
- Perfusion: No palpable peripheral pulse = RED
- Mental status: Uses AVPU scale (Alert, Verbal, Pain, Unresponsive) instead of follow commands. P or U = RED; A or V = YELLOW.
